![]() ![]() ![]() There are certain tricks you can do, particularly in multiplayer, to help alleviate this (such as running a headless client to offload AI processing to a client, which can run as a separate process on the same machine or a different one) but honestly it's pennies to the dollar in terms of effectiveness. Pretty much the entire game is run off of a single CPU core. Arma is notorious for being CPU-bottlenecked because the Real Virtuality engine doesn't really have much in the way of multi-threading support. ![]()
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